Lava: lava! Can't have a volcanic cave without it! Also dark, volcanic rock, but mostly lava. Other themes include "Adventurers Turned Into Stone", "Big Damned Dragon Statue", "Decorative Armors That May Or May Not Come To Life", etc. Statues: can't complete your Temple of Dark Whatever without a couple ominous-looking statues, and the same goes for the glorious Chapel of the Light and other Nice Things. Now for the assets, which I guess you are probably already working on so maybe this is entirely unnecessary: Numeric values for rotate and scale: an alternative to the previous suggestion (or in addition to it) would be to be able to edit the scale of the object as a numerical value, so one can be sure to use that same scale for other objects. Copy format: being able to choose an object for which you already aplied a certain masking, and scale, for example, and applying all those transformations, or each individual one to another object, that would be tremendously helpful. Now, having fiddled with it for a bit, I found that I while not at all deal-breaking, there are a few additional functions that I could see myself using if they were implemented: ![]() I love it and my campaign will be ending with a dungeon made entirely with this tool. I'd like to say, first and foremost, that in this state DPS is already the mapping tool of my dreams, and I'm not being facetious.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |